Unit 5.1: Social Computing in Business

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Unit 5.1

Unit 5 Intro: Social Computing in Business

IT 233: Business Information Systems

Learning Objectives 🎯

By the end of this introductory chapter, you will be able to:

  • ✅ Define social computing and its core principles.
  • ✅ Explain the fundamental shift from solitary to collaborative computing.
  • ✅ Recognize the role of Web 2.0 as the foundation for social computing.
  • ✅ Identify key business applications of social computing.

What is Social Computing?

Definition: A paradigm focused on using computing and the internet to support and enhance social interaction, collaboration, and community building.

It's a shift from technology as a tool for individual productivity to technology as a platform for human connection.

🎯 Social Computing: Concept Check

Q1: Social computing primarily uses technology as a platform for...

Q2: Which best describes the shift social computing represents?

Evolution Timeline

A Fundamental Shift in Paradigm

Traditional Computing

  • 👤 Solitary Activity
  • 💻 One person, one machine
  • 📥 Static information consumption
  • 🏢 Top-down content flow

Social Computing

  • 👥 Collaborative & Interactive
  • 🌐 Many people, many devices
  • 📤 Dynamic content creation
  • 🧑‍🤝‍🧑 Peer-to-peer sharing
Paradigm Shift

🧩 Paradigm Sort: Traditional or Social?

Click a characteristic, then click the correct column to sort it.

👤 Traditional Computing

👥 Social Computing

🎬 Watch: Business Goes Social

The Engine: Web 2.0 ⚡

Social computing is powered by the technologies and philosophies of Web 2.0.

Web 2.0: The "social web" or "read-write web," characterized by user-generated content, participation, and interoperability.

  • Examples: Blogs, Wikis, Social Networks (Facebook, X), Video Sharing (YouTube, TikTok)
Web 2.0 Ecosystem

The Evolution: Web 1.0 vs. Web 2.0

Web 1.0 ("The Read-Only Web")


Content: Static pages

Creator: The organization

User Role: Passive consumer

Example: An early university website with only official information.

Web 2.0 ("The Read-Write Web")


Content: Dynamic & interactive

Creator: Users & community

User Role: Active participant

Example: Wikipedia, where users collaboratively create and edit content.

🔀 Web Era Feature Sort

Click WEB 1.0 or WEB 2.0 for each feature:

Content is static and rarely updated
Users create and share their own content
Organisation controls all published information
Blogs, wikis, and social networks
Read-Only web; users are passive consumers

Why Does This Matter for Business? 📊

Social computing has moved from personal use to a core business strategy. It allows companies to:

Business Applications
  • 🤝 Engage with Customers: Build relationships and gather feedback directly.
  • 📈 Build Brand Loyalty: Create communities around products and values.
  • 💡 Drive Innovation: Crowdsource ideas and co-create products with customers.
  • 🧑‍💼 Support Employees: Enhance internal collaboration and knowledge sharing.

💼 Which Business Goal Does It Serve?

Click an activity, then click the correct business goal.

🤝 Engage Customers

📈 Build Brand Loyalty

💡 Drive Innovation

🧑‍💼 Support Employees

🛍️ Key Term: Social Commerce

Social commerce is buying and selling that happens through, or is driven by, social interaction: friends' recommendations, reviews, shareable posts and in-app shops.

  • A friend shares a jacket in a group chat, and three people order it.
  • A seller takes orders through comments and messages on a page.
  • Buyers trust a product because hundreds of strangers rated it.

We study it in depth in Units 5.3 and 5.4.

🧩 Crowdsourcing — Real Case: Gamers Crack a Science Puzzle

Crowdsourcing: giving a task to a large, open group of people (the "crowd"), usually online, instead of to employees or experts.

  • Foldit (University of Washington) turns protein folding into an online puzzle game anyone can play.
  • 2011: scientists had struggled for years to work out the structure of an enzyme from an AIDS-like virus in monkeys.
  • Foldit players produced an accurate model in under three weeks, and they were credited in the scientific paper.

The crowd brought human pattern-spotting at scale, which computers alone couldn't match.

🎬 Watch: Gamers Beat the Scientists

Unit 5 Roadmap: Application Areas

In this unit, we will explore how social computing transforms key business functions:

🛒 Marketing

Using social platforms for advertising, market research, and influencing purchasing decisions.

❤️ Customer Relationship Management (CRM)

Engaging with customers for support, feedback, and building long-term relationships.

🧑‍💻 Human Resources (HR)

Leveraging social tools for recruiting, onboarding, and internal collaboration.

Practical Application: Social Computing in Nepal 🇳🇵

Example: E-commerce & Community

Daraz Nepal uses customer reviews and ratings (user-generated content) to build trust. They also run extensive campaigns on Facebook and Instagram (social marketing) to engage customers directly.

Example: Customer Support & Communication

Many Nepali businesses, from ISPs like WorldLink to local restaurants, use Viber Communities and Facebook Groups for instant customer support, service announcements, and building a loyal customer base (social CRM).

🇳🇵 Nepal Scenario Spotter

For each Nepal business scenario, identify the primary social computing application:

Scenario 1: Daraz Nepal sends push notifications when customers abandon their cart and displays "12 people viewed this item today" on product pages.

Scenario 2: WorldLink Nepal uses a Facebook Group where customers post outage reports, staff respond publicly, and resolved issues are pinned for all to see.

Scenario 3: Ncell posts a LinkedIn job opening and asks current employees to share it; applicants are pre-screened using their LinkedIn profiles.

⚠️ The Risks of Social Computing for Business

  • Loss of control: customers, not the company, decide what is said about the brand.
  • Fast-spreading complaints: one bad experience can be seen by thousands within hours.
  • Misinformation and fake reviews: false posts can harm reputation or mislead buyers.
  • Privacy and security: staff may leak confidential information, and customer data must be protected.
  • Time and cost: communities need daily attention, and an abandoned page looks worse than none.

Mitigate with a social media policy, trained staff, monitoring tools and a crisis plan.

🍔 Real Case: The Hashtag That Backfired (#McDStories, 2012)

  • January 2012: McDonald's paid to promote the hashtag #McDStories on Twitter, hoping for warm stories about farmers and happy meals.
  • What happened: users hijacked it to share bad experiences and criticism of the company.
  • Response: McDonald's stopped promoting it within about two hours, but the stories kept spreading and the media reported on the "bashtag".

Lesson: on social media a business can start a conversation but can't control it. Think about how critics might use a campaign before launching it.

🎬 Watch: When #McDStories Went Wrong

🧪 Quick Activity: Benefit or Risk?

  1. A cosmetics brand's customers post 500 make-up tutorials using its products. → Benefit: free user-generated marketing
  2. An employee posts a photo from the office that shows a confidential sales chart. → Risk: data leak (privacy and security)
  3. A rival floods a shop's page with fake one-star reviews. → Risk: misinformation and fake reviews
  4. Engineers in three branches solve a problem together on an internal network. → Benefit: internal collaboration

💬 Discussion: Should Every Business Be Social?

  1. Is there any Nepali business that would be better off without a social media presence? Why?
  2. Who should be allowed to post on a company's official page: only the marketing team, or every employee?

🔍 Key Takeaways

  • Social computing shifts technology's focus from solitary tasks to social interaction and collaboration.
  • Web 2.0 is the foundational technology that enables user participation and content creation, making social computing possible.
  • Businesses leverage social computing across key functions like marketing, CRM, and HR to connect with stakeholders.
  • This approach fosters community, enhances engagement, and can drive significant business value.

Review Questions 📝

  1. What is Web 2.0?
  2. Define social commerce.
  3. What is crowdsourcing? Give an example.
  4. Explain the applications of social computing in marketing, customer relationship management, and human resource management.
  5. Discuss the benefits and risks of social computing for businesses in Nepal.

Revise the answers in the full note.

Image & Video Credits

Images

  • Foldit screenshot: Animation Research Labs, University of Washington (Foldit), CC BY-SA 3.0 DE, via Wikimedia Commons
  • Commuters reading smartphones, Roma Street Station, Brisbane: John Robert McPherson, CC BY-SA 4.0, via Wikimedia Commons

Videos (YouTube)

  • Business School 101, "What is Social Media Marketing? | From A Business Professor" (31–79 s)
  • MDNewsNetwork, "Foldit Gamers Predict HIV Protease Structure" (2011; 8–82 s)
  • Mashable, "McDonalds' Promoted Hashtag Backfires, Goes Viral" (2012; 29–69 s)

Thank You!

Any questions?


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Unit 5.2: Understanding Web 2.0

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