IT 233: Business Information Systems
By the end of this chapter, you will be able to:
Mobile Computing: A technology that allows for the transmission of data, voice, and video via a wireless-enabled device without a fixed physical link.
It's a paradigm shift from desktop computing to on-the-go capabilities.
Smartphones, Tablets
iOS, Android, Apps
Wi-Fi, 4G, 5G
Access information and compute anywhere, anytime, while on the move.
Users are almost always connected and reachable, regardless of their location.
The idea that computing power is pervasively available everywhere, all the time.
Apps can use device sensors (GPS, etc.) to understand and adapt to the user's environment.
Context-Awareness: The ability of an application to be aware of the user's environment and situation.
This is the most common form of context-awareness.
Mobile Commerce (M-Commerce): The buying and selling of goods and services through wireless handheld devices like smartphones and tablets.
It's a powerful subset of e-commerce, driven by the smartphone in your pocket.
Manage your finances on the go:
Use your device as a wallet:
Purchasing physical goods directly from a mobile app or website.
Buying digital goods or features from within an app.
M-Commerce is transforming how business is done in Nepal.
Companies like eSewa and Khalti dominate the mobile payment landscape, enabling everything from utility bill payments to movie ticket purchases.
Location-based services like Pathao and inDrive use mobile computing to connect riders with drivers, revolutionizing urban transport.
Retailers like Daraz have a "mobile-first" strategy, with their apps providing a primary channel for millions of users to shop online.
Mobile Computing is defined by its key characteristics: mobility, broad reach, ubiquity, and context-awareness.
M-Commerce is the buying and selling of goods and services via mobile devices, a rapidly growing subset of e-commerce.
Location-Based Services are a crucial application of mobile computing and a major driver of M-Commerce innovation.
Major M-Commerce applications include mobile banking, mobile payments, online shopping, and in-app purchases.
Any questions?
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