Unit 7 Session 1: Multimedia Systems and Elements | IT 231 BBA Slides

--:-- --
↓ Scroll for more

Unit 7 · Session 1

Multimedia Systems and Elements

IT 231: IT and Applications (BBA)

🎯 Learning Objectives

By the end of this session, you will be able to:

  • ✅ Define multimedia and identify its five core components.
  • ✅ Differentiate between interactive multimedia and hypermedia.
  • ✅ Explain the role of multimedia in various applications, including business and the web.
  • ✅ Recognize the building blocks of a multimedia project.

An Introduction to Multimedia

What is Multimedia? 🖼️🔊🎬

Definition: The integration of multiple forms of media (text, graphics, audio, video, animation) into a single, cohesive, and often interactive digital presentation.

Think of it as storytelling with a digital toolkit.

  • It combines different media types.
  • It is delivered via computer or other electronic devices.
  • It is often interactive, giving the user control.

The 5 Core Elements of Multimedia

These are the fundamental building blocks of any multimedia experience.

  • ✍️ Text
  • 🎨 Graphics
  • 🎧 Audio
  • 🎬 Video
  • 🏃 Animation

Each element plays a unique role in conveying information and engaging the user.

🔎 Activity: Spot the Elements

For each product, which of the five elements does it use? Which one matters most?

1. A YouTube cooking video Video, audio, text (titles and captions). Video matters most.

2. The eSewa app home screen Text, graphics (icons), animation. Graphics and text matter most.

3. A news article on a website Text, graphics (photos), sometimes video. Text matters most.

4. A Duolingo lesson All five: text, cartoon graphics, spoken audio, animation and short video. Audio matters a lot for pronunciation.

5. Google Maps directions Graphics (the map), text, spoken audio, animation (the moving arrow).

6. A podcast Mostly audio. Is it still multimedia? Discuss.

Element 1 & 2: Text & Graphics

✍️ Text

The foundation for conveying detailed information.

  • Provides context, navigation, and explanation.
  • Readability is key (font, size, color).

🎨 Graphics

The visual heart of multimedia.

  • Includes photos, illustrations, icons, and charts.
  • Makes content more engaging and easier to understand.

Graphics Deep Dive: Raster vs. Vector

Raster Graphics (Bitmaps)

  • Made of pixels.
  • Loses quality when scaled up.
  • Ideal for photographs.
  • Formats: JPEG, PNG, GIF

Vector Graphics

  • Made of mathematical paths.
  • Scales perfectly without quality loss.
  • Ideal for logos and illustrations.
  • Formats: SVG, AI

Key Takeaway: Choose the right graphic type for the job to ensure quality and performance.

🎬 Raster vs Vector Zoom

Image File Formats (Exam Table)

FormatTypeUse
JPEGLossy rasterPhotos; poor for sharp logos
PNGLossless rasterScreenshots, transparency
GIFLimited colorSimple animation
SVGVectorScalable web logos
BMP / TIFFLarge rasterLegacy / print quality

🧪 Activity: Which Format Would You Use?

1. A company logo that must look sharp on a website and on a billboard SVG: it's a vector, so it scales to any size

2. A product photo for a Daraz listing JPEG: it's a photo and the file stays small

3. A screenshot of an error message to send to IT support PNG: it's lossless, so the text stays crisp

4. A logo on a transparent background for a slide PNG (or SVG)

5. A short, silent looping reaction for a chat GIF: simple animation (today often a short MP4)

6. A scanned land-ownership document for a print archive TIFF: high-quality and lossless

🧮 Worked Example: How Big Is a Photo?

A raster image stores a colour for every pixel. Standard colour uses 3 bytes per pixel (one each for red, green and blue).

Full HD screenshot

  • 1920 × 1080 = 2,073,600 pixels
  • × 3 bytes = 6,220,800 bytes
  • ≈ 6.2 MB uncompressed

12-megapixel phone photo

  • 4000 × 3000 = 12,000,000 pixels
  • × 3 bytes = 36 MB uncompressed
  • Saved as JPEG: usually only a few MB

That's why compression exists. Lossy JPEG throws away detail your eye barely notices. Lossless PNG keeps every pixel, but the files are bigger.

Element 3 & 4: Audio & Video

🎧 Audio

Adds emotion, narration, and atmosphere.

  • Sound effects (SFX)
  • Music
  • Spoken dialogue

🎬 Video

The most powerful element for engagement.

  • Combines graphics, audio, and motion.
  • Highly effective for storytelling and demonstration.

Note: Both audio and video are data-intensive and require careful consideration for web delivery (file size, compression).

📦 Why Audio and Video Need Compression

🎧 One minute of audio

  • CD quality: 44,100 samples per second × 16 bits × 2 channels
  • = 1,411,200 bits per second ≈ 10.6 MB per minute
  • MP3 at 128 kbps ≈ 1 MB per minute (about 11× smaller)

🎬 One minute of Full HD video

  • 6.2 MB per frame × 30 frames per second
  • ≈ 187 MB per second ≈ 11 GB per minute uncompressed
  • Streamed at about 5 Mbps ≈ 38 MB per minute (about 300× smaller)

Software called a codec (for example MP3 and AAC for sound, or H.264 for video) squeezes the data so it can stream over a normal internet connection.

🎬 How Video Compression Works

Element 5: Animation 🏃

Definition: The illusion of motion created by displaying a sequence of static images (frames) in rapid succession.

  • 2D Animation: Simple motion on a flat plane (e.g., a logo moving, a character walking).
  • 3D Animation: Adds depth and realism, common in movies and video games.
  • Purpose: Can simplify complex topics, draw attention to key elements, or provide visual feedback in a user interface.

🎞️ How Many Frames Is That?

  • Cinema shows 24 frames per second (fps). Games and phone videos often use 30 or 60 fps.
  • A 10-second animation at 24 fps = 240 frames.
  • A 90-minute hand-drawn film: 90 × 60 × 24 = 129,600 frames.
  • Animators often draw "on twos" (each drawing is held for 2 frames), which halves the work to 64,800 drawings. That's still a lot!

Your turn: A 15-second animated logo for a bank's app runs at 30 fps. How many frames is that? (15 × 30 = 450 frames. This is why computers, not hands, do most animation today.)

Interactive Multimedia vs. Hypermedia ⚡

These concepts define how a user navigates and controls multimedia content.

Interactive Multimedia

The user has direct control over the experience. Their actions (clicks, key presses) determine what happens next.

Example: A flight simulator game or an educational quiz where you select answers.

Hypermedia

A non-linear structure of information. Content is connected via links, allowing users to navigate freely.

Example: The World Wide Web. Clicking a link on this page to go to another is a hypermedia action.

All hypermedia is interactive, but not all interactive multimedia is hypermedia.

🧪 Activity: Interactive, Hypermedia, or Neither?

1. A Wikipedia article full of links Hypermedia (and so also interactive)

2. Playing PUBG Mobile Interactive multimedia

3. Using an ATM touch screen Interactive, but not hypermedia: it's a fixed set of menus, not linked content

4. Watching a film on TV Neither: it's linear and you have no control

5. An online course page linking videos, notes and quizzes Hypermedia

6. A museum touch-screen kiosk with a simple menu Interactive

🧱 Building a Multimedia Project

The four stages

  1. Planning and costing: the goal, audience, budget and schedule
  2. Designing and producing: script, storyboard, then create the media
  3. Testing: does it work on every device? Do real users understand it?
  4. Delivering: the web, an app, a kiosk, a USB drive or a TV broadcast

What you need

  • Hardware: computer, camera, microphone
  • Software: image, audio and video editors (for example Canva, Audacity, Premiere Pro or CapCut)
  • Content: the five elements
  • People: project manager, writer, designer, video and audio editor, programmer

A storyboard is a sequence of rough sketches showing each screen or shot, and it's the cheapest place to fix mistakes.

🛠️ Activity: Plan a Multimedia Kiosk

The Nepal Tourism Board wants a touch-screen kiosk at the airport's international arrivals to welcome tourists and help them plan their first day.

In groups of 3–4, take 3 minutes to decide:

  1. Which elements will you use, and why? (Remember the noise and the many languages at an airport.)
  2. What can the user do? Is it interactive, hypermedia, or both?
  3. Who do you need on the team?
  4. What is one thing to test before launch?

Two groups share their plan in 30 seconds each.

Practical Applications of Multimedia 🎯

📊 Business

  • Marketing Ads
  • Product Demos
  • Employee Training
  • Video Conferencing

🎓 Education

  • E-Learning Courses
  • Interactive Textbooks
  • Virtual Labs
  • Educational Games

🕹️ Entertainment

  • Video Games
  • Movies & TV Shows
  • Streaming Services
  • Virtual Reality (VR)

🌍 Real Case: Multimedia Doesn't Need a Film Crew

  • In 2004, Sal Khan, a financial analyst in the US, began tutoring his young cousin in maths over the phone, from another city.
  • In 2006 he started recording short lessons for YouTube: just his voice and handwriting on a digital blackboard, with no face and no studio.
  • His cousin said she preferred the videos, because she could pause and replay them without feeling embarrassed.
  • In 2008 he founded Khan Academy, a non-profit that now offers free lessons and practice in many languages.

Think: Which two elements did Khan use? Why can simple audio plus graphics sometimes teach better than a fancy video?

Multimedia in Nepal 🇳🇵

Multimedia is integral to many digital services we use daily.

Local Examples:

  • Digital Wallets (eSewa, Khalti): Use a combination of text, graphics (icons), and animation to create an intuitive user interface for financial transactions.
  • Ride-Sharing Apps (Pathao, inDrive): Use interactive maps (graphics), text, and animations to connect drivers and riders.
  • Tourism Promotion: The Nepal Tourism Board's website and social media use high-quality video, photos, and text to showcase the country's beauty.

✅ Good Multimedia Design: Do's and Don'ts

✅ Do

  • Add captions to videos. They help deaf viewers and the many people who watch on mute.
  • Add alt text to images, so screen readers can describe them to blind users.
  • Use strong contrast between text and background.
  • Compress files so they load quickly on mobile data.

❌ Don't

  • Autoplay videos with sound.
  • Use animation that doesn't help the message.
  • Put long paragraphs on screens or slides.
  • Use music or photos you don't have the rights to.

Quick check: Which of these do the eSewa, Pathao and NTB examples on the last slide get right?

Key Takeaways 🔍

  • Multimedia is the powerful combination of text, graphics, audio, video, and animation.
  • Each of the five elements has a distinct purpose in creating an engaging digital experience.
  • Interactivity gives users control, while hypermedia (like the web) provides non-linear navigation.
  • Multimedia is a fundamental technology driving innovation in business, education, and entertainment worldwide, including in Nepal.

💬 Discussion Questions

  1. A photo of a rhino in Chitwan and the Nepal Rastra Bank logo: which should be raster and which vector? Why?
  2. Why do apps like YouTube and TikTok show a lower-quality picture when your connection is slow?
  3. Is a podcast multimedia? Is a WhatsApp voice note? Defend your answer.
  4. Think of an app or website you find hard to use. Which multimedia element is it getting wrong?

Exam Practice 📝

Short answer

  1. Define multimedia. List its five elements.
  2. Differentiate between raster and vector graphics.
  3. Differentiate between lossy and lossless compression with examples.

Long answer

  1. Explain the elements of a multimedia system with suitable examples.
  2. Describe common image, audio, and video file formats and explain how a business should choose formats for its website.

Revise the answers in the full note linked on the last slide.

Image & Video Credits

Images

  • Shibuya Crossing at night: Kakidai, CC BY-SA 4.0, via Wikimedia Commons
  • Bitmap VS SVG: Yug et al., CC BY-SA 2.5, via Wikimedia Commons
  • Rgb-raster-image: Gringer, CC0, via Wikimedia Commons
  • Signal Sampling: Д.Ильин, CC0, via Wikimedia Commons
  • The Horse in Motion: Eadweard Muybridge, public domain, via Wikimedia Commons
  • Storyboard sheet: Iván López Fuente, CC BY-SA 4.0, via Wikimedia Commons
  • Patan Durbar Square: Sworna Maharjan, CC BY-SA 4.0, via Wikimedia Commons

Videos (YouTube)

  • FlikliTV, "What are Vector and Raster Graphics?" (3–84 s)
  • Leo Isikdogan, "How Video Compression Works" (18–97 s)

Thank You

Questions before we wrap this hour?


Next: Unit 7 · Session 2 — Web-Based Multimedia and Future Trends

Course Home · Next session

📖 Read the full note

📖 Related chapter notes

Read first, then revise with this deck: